AI Insights · Timothy · January 2022
Top 5 Celebrity Games on iOS in Colombia Q4 2021
Discover the performance of the top 5 celebrity games on the iOS platform in Colombia during Q4 2021, featuring download, revenue, and active user trends.
Throughout the fourth quarter of 2021, the top 5 celebrity games on the iOS platform in Colombia showcased diverse trends in downloads, revenue, and active users. Here's a detailed overview of their performance.
Become a Celebrity from Lion Studios had varying weekly downloads, starting strong with 1.3K in early November but dropping sharply to double digits by late November. A minor resurgence was seen in mid-December with 133 downloads. Weekly active users peaked at 1.2K in mid-November but steadily declined to around 292 by the end of December. Revenue saw a modest peak at $19 in mid-November and ended the quarter at $15.
Glu Games LLC's Kim Kardashian: Hollywood experienced steady weekly revenue, peaking at $98 in the week of December 20. Weekly downloads fluctuated, starting at 60 in late September and reaching a high of 89 by the end of December. Active users remained relatively stable, fluctuating between 299 and 374 throughout the quarter.
BTS WORLD by Netmarble Corporation saw consistent weekly revenue, with a high of $52 in mid-October and a low of $17 in late December. Downloads fluctuated mildly, peaking at 52 in late November. Active users showed some variance, starting at 396 in late September, dipping to 316 in December, and then rising back to 363 by the end of the quarter.
Vlogger Go Viral: Tycoon Game from Tapps Tecnologia da Informação Ltda. had steady downloads, varying between 13 and 53 weekly. Active users maintained a relatively stable trend, starting at 104 in late September and ending at 77 in late December. Notably, this game had no revenue data recorded during this period.
Lastly, Fernanfloo by RHEI Creations Corp showed moderate weekly downloads, peaking at 59 in late December. Active users remained fairly consistent, ranging from 57 to 98 throughout the quarter. Similar to Vlogger Go Viral, this game did not generate any revenue during this period.
These insights are derived from Sensor Tower data. For more in-depth analysis, visit Sensor Tower's platform.